Just to throw something up here. A photo to show some size.
I am actually pretty far along in the assembly of my titan. I know I haven’t been posting about it, but fortunately, I’ve been taking photos along the way!
So, now that I have some time, I’m am trying to get them organized and will start the step by step about it.
First, you will need some stuff other than your titan to build it. You will need a base, glue, and I strongly suggest you pin the entire thing. All this stuff can be picked up in one stop at Micheals:
After you have this stuff, you will need to clean your models parts. You can refer to the FW website for this. It is very easy, just soak it in a pot of soapy water over night and you are fine.
There wasn’t much mold line flash to shave off this. In fact, it looks like FW goes over their pieces now before they are bagged, which is nice. In any case, look over every piece and don’t be in a hurry to slap this bad boy together!
After you’ve done all that then paint your base. I would highly suggest painting it with gesso, as this will prevent it from warping or anything else. Don’t forget to paint the bottom (underside) of it too. I did this one with three thin coats. You can thin out gesso with water, just add a little water until you get the thickness you like.
In reality the gesso is your base-coat or primer for your base.
This whole stage (cleaning model, priming base) will probably take you two or three days to do depending on what else you are doing. I am a bit anal about this stuff, and I looked over every piece and scrubbed it with an old toothbrush.
Next post starts the construction…
This is the last pre Icon installment as the con is this weekend, so without further ado, let me present the last two kill teams:
Chaos Marines Kill Team: Emperors Children
- 5 Noise Marines
- 1 Sonic Blaster
- 1 Blast Master
- Noise Champion with Power Sword
Champion Strakis: Strakis is a veteran of countless battles with the forces of the falseEmperor. As such, he has learned many lifetimes worth of knowledge regarding how hisenemies will fight and can often anticipate their reactions. Strakis has Preferred Enemy(Imperium) USR
Volkis: Centries of wielding his Blastmaster have given Volkis an edge when dealing withopponents who close range with him. He has learned to stand his ground, firing until hisenemy is almost upon him, before springing into action even as they charge at him. Volkishas the Counter Attack USR
Space Wolves Kill Team
- 5 Wolf Scouts
- Plasma Pistol
- Power Weapon
- 1 Lone Wolf with Storm Shield and Thunderhammer
Wolf Scout Sigurd Stonecleaver: Sigurd is one of the fastest Wolf Scouts on foot. He hasmade a game of it amongst his brothers and can often be seen participating in races that hehimself has organized. In battle, he can often be seen charging after his enemy from greatdistances, preferring to chase down his foe and slay them with his Power Axe instead ofshooting at them. Sigurd has the Fleet USR.
Lone Wolf Olaf: Olaf Thorstein is the last surviving member of his pack. Driven to near insanity by his grief,he seeks an end to his suffering. He is consumed by a power anger when confronting hisfoes and pursues all enemies without regard to his own life or limb. Olaf has the Rage USR.
For those of you going to Icon (you know who you are), I’ll be running Kill Team games Friday night from 6pm – 11pm in SAC Ballroom A at Table 5.
Orks Kill Team: Nobz
- 6 Nobz
- Power Claw
- 3 Big Choppa’s
Crash: Crash is da boss of this Nobz squad. He is armed with a Slugga and a Powerclaw. He is an immensely resilient Ork, having once survived having a portion of his head blown off by a Plasma Rifle, leaving him scarred and cybernetically augmented by the Doks who fixed him up. The combination of this augmentation along with his natural resiliency has made him nigh unstoppable. Crash has the Eternal Warrior USR.
Beadyeye: Beadyeye spends a disproportionate amount of time modifying his Combi-Rokkit-Shoota even for an Ork. His modifications have been unusually successful and he has managed to heavily increase the rate of fire. While he is no more accurate than any other Ork, the shear volume of lead in the air assures him that he will hit more often. Shots from Beadyeye’s Combi-Rokkit count as twin linked (including the Rokkit shot)
Imperial Guard Kill Team: Storm Troopers
- 10 Storm Troopers
- Power Weapon
- Grenade Launcher
Noteable Storm Troopers:
Sergeant Nathan Hoss: Sergeant Hoss is nearly legendary for his fighting prowess amongst the Minervan 109th. Favoring quick attacks with overwhelming force, he has made a name for himself as a vicious close combat fighter. Sergeant Hoss has the Furious Charge USR.
Trooper Glen Grady: Trooper Grady is something of a marksman with his grenade launcher with a seemingly infallible ability to put ordinance exactly on the mark time after time. While standing still, Trooper Grady is counted as BS5 when firing his grenade launcher. Additionally, he may choose to reroll scatter dice when firing Frag Grenades.
Just wanted to post some pics of some of the things I am working on prior to Icon. Most of this stuff is for the Kill Team game, with the exception of the TH/SS Terminators for my Crimson Fists list.
The map to the left is the layout I’m planning on for the Kill Team game I’m running at ICON. As noted before, this is a 4×4 layout and will likely turn into a shootout pretty quickly. Hopefully people are going to have a good deal of fun with this. I’ve also been refining some of my Kill Team concepts, including USRs/Special Rules for some models. Remember that 5th Ed Kill Team rules treat each model as an individual a la Necromunda or Mordheim instead of being a part of a unit like 40k. Below are a few examples of what I am experimenting with.
Space Marines Kill Team: Deathwatch Kill Team (Sternguard)
- 7 Sternguard Veterans
- Sargent equiped with Lightning Claw
- Heavy Bolter
Brother Sargent Hastur: Brother Sargent Davis Hastur has served with the Deathwatch for over a century and as such has far more experience than most in the combat styles and tactics of the xenos threats that members of Deathwatch typically face. Sargent Hastur has the Prefered Enemies (Xenos) USR.
Brother Octavius: Brother Octavius’ Heavy Bolter has been equiped with suspensors allowing him to continue firing while on the move. Brother Octvaius has the Relentless USR when using his Heavy Bolter’s normal profile. Additionally he may choose to use Hellfire ammunition following the below profile, though he must stand still to do so as he manually feeds in the shell:
Hellfire Round: Range 36″; Str X (wounds on a 2+) AP- ; Heavy 1; Blast
Tau Kill Team: Stealth Team
- 4 Stealth Suits w/ Drone Controllers
- 2 Gun Drones Per Suit
Shas’ui Kavass: Shas’ui Kavass was seriously injured during the conflict on Medusa V. Because of this, Earth Caste engineers have fitted an experimental medical device into his XV25 Stealth Suit allowing Kavass to ignore the effects of his injuries and continue fighting at peak efficiency. Shas’ui Kavass has the Feel No Pain USR.
Shas’ui Drogan: Shas’ui Drogan is an expert in battlesuit combat. Like most Firewarriors, he avoids close combat wherever possible and has gone out of his way to learn how to effectively disengage from an enemy in order to bring his battlesuit weapons to bear. Shas’ui Drogan has the Hit & Run USR.
For the Greater Good: If Shas’ui Drogan loses the initiative check to disengage from combat with Hit & Run, he may choose to sacrifice one of his gun drones in order to make his escape. The gun drone slams into one enemy model and automatically hits once at Str 3 (roll to wound and save as normal). The gun drone is immediately destroyed and Drogan automatically breaks away per the Hit & Run USR. Drogan is unable to use this ability if he has no more drones available.
Keep checking back here for more updates on this project.
I have undertaken an interesting (and I hope rewarding) project for this years ICON (www.iconsf.org). I will be running a 40k kill team scenario table where players will be able to run one of 6 different Kill Teams in a battle for control of the central room inside a roughly 4′ x 4′ bunker complex. I will be providing the play area and kill teams, so prospective players will not need to bring anything. In fact I’m hoping to be able to present it in a way that people who are not previously familiar with Warhammer or Warhammer 40k will be able to play easily as well.
From a hobby perspective, I am really looking forward to building out the play area. With several rooms, numerous hallways, blind corners, etc being planned, game should be pretty fluid with lots of short sharp firefights and close combats. While most of the teams I’ll be presenting will come from units that I already own, I will be adding two sets of models I don’t own specifically for this project so I’ll get to paint some models I wouldn’t otherwise purchase normally.
The Kill Teams
Imperial Guard: Stormtroopers (Will be using the Cadian Kasrkin models)
Space Marines: Sternguard Veterans
Space Wolves: Wolf Scouts
Tau: Stealth Suits with Gun Drones
Orks: Ork Nobz
Chaos Marines: Noise Marines
For those few of you reading here who will happen to be at Icon, I hope you come around and check it out. I will also hopefully be able to post some progress pictures as I get all of this put together.
Well, the title says it all. I recently bought a box set of the Grey Knights in power armor to make Purgation Squad with. On net lists you don’t see these ever, but the idea for having one stems from their power Astral Aim. Plus their fluff is nice, and my Chapter Master carries a psycannon, so according to the fluff, he was a member of a Purgation Squad. So, it would only be fitting to have a squad in my army!
I built the squad using the four heavy weapons that come in the box, that being an incinerator, a psilencer and 2 psycannons. I gave the Justicar a nemesis halberd because I see him as a protector of the rest of the squad – always watching their backs. Plus the halberd will let him get his two attacks at +2 initiate, which should make them go off in close combat before much else. This will lesson the blow, as the rest of the squad is reduce to basic butt of the gun weapons. I also will have a Razorback for this squad, even though I haven’t purchased it yet. I’ll probably put the twin linked lascannons on it, so the squad can have a longer ranged weapon. All this will bring the unit up to just under 250 points, which is a nice working block that I like to play with.
I must say that the new plastics are great. There are plenty of options and even six breast plates to choose from. It definitely makes me want to fill out my Grey Knights with all these guys. In fact, I already have some ideas in mind. But that I will save until later.
Now, we all know the Razorback can hold six men right? Well, one day I was on ebay and saw the Forgeworld Conversion Beamer up for auction. Long story short, I won it! This lead me to build a custom made Techmarine to be put into my Purgation Squad.
To build him, I watched ebay for a couple weeks until I got a MK 3 torso, and a pair of MK 2 legs. Then I used the tech marine should pad from my Stormraven (that guy now has a regular Grey Knight shoulder pad) and the extra Grey Knight shoulder pad from the boxed set, used some of the extra arms, the extra helmet, and gave him the Nemesis Warding Staff and POW! Grey Knight Techmarine with Conversion Beamer!
I asked online if people use the Techmarine with the Conversion Beamer, and not too many do. The guys that did said it wasn’t all that, but they did not have the forethought to put him in the Purgation Squad, and use Astral Aim to blast a heretic at 72″ causing S10 AP1 w/blast! I know, I know, don’t hate me because I am awesomely cunning. Hahahaha.
Anyway, check out the pic’s. I just finished assembling everyone yesterday, so here they are ready to be painted.
Lately I’ve been dealing with some hobby lethargy, hence the lack of posting. The Stormraven on the left here (which is far closer to done than this picture shows) is pretty much the only painting project I’ve been working on recently and even though I’ve gotten a fair amount of table time in with my SW, I haven’t really been feeling it. Add into the mix some wrist pain issues that have been slowing down my painting progress and you get a whole lot of bleh.
What is not working
Part of the problem I think I am having at this point has to do with how I’m playing my SW. I’ve shifted very much from a go for the throat CC player to bringing lots of shooting and really only fighting in CC when I don’t have another option or the odds are stacked in my favor vs shooting (see fighting Tau). This isn’t necessarily a bad thing, but its not the army I fell in love with in 3rd Ed either. Frankly, I’m just a tad bit bored with them right now. Part of this is my fault in list choice/what I have repainted but this extends to painting them as I just don’t have it in me right now to continue working on repainting the other 1700pts or so of models that need to be done. Since the Wolves are my primary army, this has of course extended to 40k in general as well. Plus you know, wrist pain when I work on a project for any extended amount of time (or try to paint highlights).
How to fix this
So right now, I’m considering a couple options. First of all, I’m likely shelving my SW for a bit. Not that I don’t love them, I just need to play something else. Right now that something else is likely my Crimson Fists, which despite also being a SM army is sufficiently different in how I play that it can be a different experience for me. I’m also considering playing my Tau a bit even though they are lackluster currently. Expanding my range there would help, but I don’t want to do that till the new book hits sometime next year. I do love how they look though. Maybe play some fantasy too. Hopefully this will help provide the spark to get things going again.
In the long run of course I need to go back to some of my more diverse SW looks. This means more Blood Claws, maybe less Long Fangs, and super assaulty HQs. GW actually releasing Thunderwolf Cav would be nice too as I haven’t been happy with the available conversion options out there. I’m also hoping the next Tau book is worthwhile so that I can have an option that isn’t SM related. While I do have a ton of Ork stuff currently, I just have not been able to be into them.
Diversity, diversity, diversity. Doing the same thing over and over is always going to get boring eventually. That is after all why I have so much SW stuff. I just got stuck in one mindset for builds. Its also will be time soon enough to get back to the sort of rough and tumble games I like playing where half my army is stuck in by turn 3 instead of sitting back in my deployment zone laying out a torrent of fire from my metal boxes. Sure, the interwebs say that is best, but it sure gets old.